﻿function Wave4(game) {
	this.waveCenter = game.map.getCenter().transform(-0.017, 0.02);
	this.weightBlue = 1.0; //Float between 0 - 1
    this.weightGreen = 1.0;
    this.weightTeal = 1.0;
    this.init(4, game);
}
Wave4.inheritsFrom(Wave);

//Static properties
Wave4.numZombies = 25;
Wave4.numDemons = 30;
Wave4.numWasps = 75;
Wave4.maxRangeFromCenter = .01;
Wave4.launchSpeed = 7; //Smaller is faster